Enhancing Creative Learning Methods by Immersive Virtual Reality: A Pilot Study in Classroom Environment

Som, Sumana and Mathew, Deepak John and Phillipson, Shivanes and Saha, Indranil (2021) Enhancing Creative Learning Methods by Immersive Virtual Reality: A Pilot Study in Classroom Environment. In: Smart Innovation, Systems and Technologies, 7 January 2021 - 10 January 2021.

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Abstract

Technology is increasingly essential in engaging millennials. Over the past few decades, education pedagogy has struggled to develop new methods and tools to create better and higher quality education. Virtual reality (VR) technology is one of the solutions for new education pedagogy that can solve the restriction of space, time, and the act of learning. The VR inclusion into learning pedagogy also facilitates self-learning and problem-solving as well as assist students to explore new ideas. This study aims to develop and trial lessons of art and design using VR technology instead of traditional art and design classes. The participants are 6th standard school students. Within traditional teaching of art and design, depth of learning is insufficient. To challenge the traditional environment, VR technology-based art and design lesson are applied in the core curricula of art education in this study. Two sets of tests are conducted with 6th graders, one is pre- and post-test with VR-based lesson, and the other is pre- and post-test with non-VR-based lessons. Overall, this study hypothesizes that VR will make for better learning and upskilling of students’ knowledge of art and design. This study found that the teaching outcome with VR and conventional teaching outcomes has a number of significant differences. Besides, it shows the pathway of VR-based teaching methodology in classroom environment.

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IITH Creators:
IITH CreatorsORCiD
Som, SumanaUNSPECIFIED
Mathew, Deepak JohnUNSPECIFIED
Phillipson, ShivanesUNSPECIFIED
Saha, IndranilUNSPECIFIED
Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Art and designs; Classroom environment; Creative-learning; Higher-quality education; Immersive virtual reality; Learning pedagogy; School students; Teaching methodologies
Subjects: Arts > Design
Divisions: Department of Design
Depositing User: . LibTrainee 2021
Date Deposited: 04 Aug 2021 07:06
Last Modified: 04 Aug 2021 07:06
URI: http://raiith.iith.ac.in/id/eprint/8646
Publisher URL: http://doi.org/10.1007/978-981-16-0119-4_60
Related URLs:

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